#ifndef __G_FRIEND_H__
#define __G_FRIEND_H__

//Define message call back function

//Call when game send START_GAME message
//void CallBackStartDevice(const void *, void *);
//Call when game send END_GAME message
void CallBackEndDevice(const void *, void *);
//Call when game send DRAW message
//void CallBackDraw(const void *, void *);
//Call when state send CHANGE_STATE message
void CallBackInternalSwitch(const void *, void *);

#endif